![]() ![]() What makes Chocobo GP interesting is the Magicite system. The Chocobo GP version is a brightly lit city with no features or obstacles aside from a few overflowing utility holes placed on parts of the track that no one is likely to be near anyway. Take Zozo, for example, ostensibly based on Final Fantasy VI's den of iniquity. ![]() It's a far cry from the usual variations, which are essentially just featureless loops. Technical is the most interesting since it changes the routes you're used to taking and adds obstacles. Speed just adds boost pads, which is rather underwhelming. Most of Chocobo GP's courses are re-skins of basic courses, with speed, length, and technical variations of the standard, shorter versions. There are more than 20 tracks, but that number is a bit misleading. ![]() Custom mode is a particular favorite, partly thanks to Chocobo GP's other main issue. Aside from the actual Grand Prix - a robust online mode - Chocobo GP has a set of cups with predetermined courses and even a custom mode where you build your own cup. However, the real game opens up once you've unlocked what you need from story mode. At the same time, Atla makes extended attempts to make jokes about naming conventions in video games. Most every line about Irma, Shirma's spunky sister, is about how she'll never find a husband with that attitude. Chocobo GP uses story mode as an excuse for a stream of self-referential jokes and other bits of odd humor that nearly always fall flat. Whatever the original Chocobo Racing's shortcomings, the story at least has a basic plot and motivations. The problem is there's just no reason for it. You'll run into the usual cast along the way – Shirma the White Mage, Cid, several summon spirits, monsters, and other classic Final Fantasy characters. The narrative in the original Chocobo Racing won't end up in a mainline Final Fantasy game, sure, but it is earnest and determined to tell its tale, even if that tale is a bit far-fetched.Ĭhocobo GP follows Chocobo and their friend Atla the Moogle, along with Racer X, a Moogle with a penchant for mischief. There's precedent for a decent story in the series. Almost all of your character unlocks for single-player and multiplayer races – those that don't cost actual money – come from completing story mode, so you're stuck with it. But it's impossible to ignore the one laid out here. Chocobo GP Review: Needs a Tune-UpĬhocobo GP is a racer, and racers don't typically have the best story modes. It just might take a while to realize its full potential. Chocobo GP is a colorful and even strategic racer with some brilliant design choices despite the bizarrely empty selection of tracks and a narrative that's painfully unsure of its audience. ![]() It's never good for any game to make you wonder why you're playing it, but Chocobo GP doesn't completely spin out of control. Likewise, Chocobo GP is almost barren, with a directionless story and far too few courses, but here I am still playing and thinking about it. It's almost literally nonsense, yet I don't turn the volume down and find it stuck in my head for the next day anyways. After a few seconds, I realize they're just singing about Magicite and reciting characters' names. The theme opens with a peppy, cutesy tune before a singer who wouldn't be out of place on a premier weekend kids' cartoon steps in. ![]()
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